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1080 X 1080 1080 X 1080 Video Game Concept Art

1998 snowboard racing video game

1998 video game

1080° Snowboarding
1080snowboardingbox.jpg

North American comprehend art

Developer(s) Nintendo EAD
Publisher(due south) Nintendo
Director(s) Masamichi Abe
Mitsuhiro Takano
Producer(south) Shigeru Miyamoto
Developer(s)
  • Giles Goddard
  • Colin Reed
Creative person(s) Yoshitaka Nishikawa
Composer(s) Kenta Nagata
Series 1080° Snowboarding
Platform(southward) Nintendo 64
Release
  • JP: 28 February 1998
  • NA: 1 April 1998
  • PAL: nine October 1998
Genre(s) Snowboarding
Mode(south) Single-player, multiplayer

1080° Snowboarding [a] is a 1998 snowboarding video game developed by Nintendo EAD and published by Nintendo. It was released for the Nintendo 64 and re-released in 2008 for the Wii's Virtual Panel. In the game, the player controls ane of five snowboarders from a 3rd-person perspective, using a combination of buttons to jump and perform tricks over 8 levels.

1080° was announced in Nov 1997 and developed over the course of 9 months; information technology garnered disquisitional acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts & Sciences. 1080° sold over two million units, and a second installment, 1080° Barrage, was released for the GameCube in November 2003.

Gameplay [edit]

A screenshot from a match race in 1080° Snowboarding

The actor controls a snowboarder in i of several modes. 1080° has two trick modes (trick attack and contest),[1] iii race modes (race, fourth dimension attack, and 2 players),[2] a training mode, and an options fashion.[3] The objective of the game is either to arrive apace at a level'southward finish line or to receive maximum points for trick combinations.[4]

In 1080°'s two play a trick on modes, trick attack and contest, players accumulate points from completed tricks.[5] In contest style, players perform tricks and snowboard past flags for points. Trick assail mode requires players to perform a series of tricks throughout a designated level. The game features 24 tricks and 5 cloak-and-dagger tricks, all of which are performed by using a combination of circular positions of the control stick, the R button, the Z button and the B button; betoken values are allocated based on complexity, combos, and required time.[five] The 2 types of tricks are grab tricks, in which the board is grabbed in a specific mode, or spin tricks, in which the snowboarder spins the lath a sure number of degrees.[4] The 1080° spin requires ix actions, the almost of any flim-flam in the game.[6]

1080° has three race modes; in these modes, victory can be accomplished by taking dissever routes within a grade and balancing the snowboarder after a leap to avert speed loss.[seven] Tricks are scored in race modes, but do not count toward victory.[7] In lucifer race way, the player competes in a serial of races against AI-controlled snowboarders.[8] The game times the player throughout the level and players receive a impairment meter which fills if the snowboarder falls down or is knocked over. The difficulty level in match races tin exist prepare to normal, difficult, or expert, adjusting the complication and number of races. If the histrion fails at defeating an AI competitor, they must retire. The player is given three chances to beat out the computer before the game is over.[vii] [9]

Players may initially choose from five snowboarding characters: two from Japan, and one each from Canada, the Usa, and the United kingdom. Each snowboarder has different abilities and is suited for different levels and modes, since each has varying statistics in fields such as technique, speed, and weight.[10] [xi] Iii additional snowboarders are unlocked by completing certain game levels and modes.[11] 8 snowboards are initially available for every character, and one additional snowboard may be unlocked later in the game. Each board also excels in different situations, since each has unlike strengths in categories such as balance and edge command.[11]

Development and release [edit]

1080°'s release was appear on 21 November 1997 at Nintendo's Space World trade show; the game's working championship had previously been Vertical Edge Snowboarding.[12] 1080° was one of several snowboarding games released for the Nintendo 64 in 1998, others being Big Mountain 2000 and Snowboard Kids.[12] Before the game's release, journalists were able to play 1080° at the January 1998 Nintendo Gamers' Pinnacle.[13]

1080° was directed by Masamachi Abe and Misthuro Tanako, programmed past Englishmen Giles Goddard and Colin Reed, developed and published by Nintendo, and produced by Shigeru Miyamoto.[fourteen] Abe had previously directed Tekken ii for Namco. Goddard had previously programmed the Mario face up in Super Mario 64,[15] which was released two years prior to disquisitional acclaim and was a huge commercial success, while Reed had programmed Stunt Race FX. When developing 1080°, Goddard and Reed used a technique called "skinning" to eliminate joints between the polygons composing the characters. Their programming used a combination of standard animation and inverse kinematics, creating characters whose appearance during collisions is affected by what object is striking, what direction the collision occurs in, and the speed at which the collision takes identify.[16] Tommy Hilfiger outfits and Lamar snowboards appear throughout 1080° as product placement.[4] 1080°'s soundtrack of "techno and rappy beats" with "thrashy, foozed-out vocals" was composed by Kenta Nagata.[4] [14]

1080°'due south development took place from Apr or May 1997 into early 1998.[16] The game was released on 28 February 1998 in Nippon[17] and on one Apr in North America. Nintendo delayed the game's European release because they hoped to boost sales with a wintertime release;[xviii] 1080° was eventually released on 30 November in Europe and the PAL region.[4]

Reception [edit]

1080° Snowboarding received "generally favorable reviews", just 2 points shy of "universal acclaim", according to review aggregator website Metacritic.[19] In Japan, Famitsu gave information technology a score of 31 out of 40.[25] Nintendo Power gave the Japanese import a favorable review, over a month before it was released Stateside.[35] Information technology was called "one of the best values in both sports and racing gaming" by Josh Smith of GameSpot.[28] 1080° Snowboarding has been perceived to be a leader among snowboarding titles at the time, with IGN 's Levi Buchanan stating: "Every single snowboarding game that followed 1080 borrows from Nintendo'southward formula."[36] Border hailed information technology equally the "most convincing video game emulation of the snowboarding experience so far" with an "atmosphere of sobriety" unlike any other Nintendo game at the time.[21]

The game's graphics were of the highest quality for the Nintendo 64 at the time.[21] [37] Smith praised general aspects of the game's graphics such as their crispness, detail, smoothness, and lack of polygon dropout.[28] Reviewers praised the game's camera use, the game's "very solid" physics model,[28] the impression of racers' speed, and the game's snowfall effects (sun reflected in the snow as appropriate, and fluffy snowfall and packed snow appeared and behaved differently).[4] Graphical faults included occasional pop-up, misplaced shadows, and lag when racers passed through on-runway trees;[4] these bug were generally identified as modest.[28]

Although writing a positive review, Border found faults in the game's AI, saying the game suffered from "cheating" CPU opponents.[21] They criticized the AI's simplicity and ability to apace grab up to the player almost the end of a race; they likewise noted the AI'south "express series of predetermined routes" and the possibility of a player learning where and when an AI falls over, "offering an opportunity to pass [the calculator], but carrying picayune satisfaction with it".[21] Edge also said the PAL release filibuster "is bluntly ludicrous".[22] They believed that, due to Nintendo's slump of noteworthy releases, "any quality title is likely to top the charts with little difficulty".[22]

Side by side Generation said: "With 1080° Snowboarding, Nintendo delivers another organisation seller and in one case once more sets the standard for an entire genre".[32] Kevin Cheung of Hyper gave the game 90%: "There is piddling else more to say relieve that 1080 captures the true essence of the thrill of snowboarding. [...] Simply equally Waverace [sic] brought a new dimension to water-based racing, 1080 brings N64 owners an equally innovative game".[38] GamePro said that the game was "the kind of slap-up game that's worth snapping up every bit shortly every bit it's out."[39] [d]

Writing for AllGame, Shawn Sackenheim considered the "highly technical" command scheme of 1080° Snowboarding 1 of the game'south strengths despite its initial difficulty.[40] Alex Huhtala of Computer and Video Games positively reviewed the command scheme, but disagreed on its difficulty, noting "the controls have been implemented so brilliantly that you're able to play perfectly well with just one hand on the stick and Z button".[37] GameSpot chosen the game's control "thoroughly involving" and said that "[t]he hunker motility alone – which makes for supertight turns – makes this fun to play".[28] The music was as well generally praised, with Matt Casamassina of IGN calling it "a shining example of what can be accomplished on the format"[4] and Sackenheim calling it "one of the best N64 soundtracks to date".[xl] Sackenheim besides praised the game'southward sound effects.[forty]

In a retrospective review by the Official Nintendo Magazine in 2006, Steve Jarratt commented that 1080° Snowboarding "boasted the best video game representation of snow" and was complemented by "swooshy" sound furnishings. Positive comments were as well made about handling and the quality of the multiplayer.[41] In summary, Jarratt believed "this was a directly-up snowboarder, stunt-free but fast and fun".[41] The mag also ranked information technology the 87th all-time game available on Nintendo platforms. The staff felt it was the virtually realistic snowboarding game e'er made.[42]

The game won the Academy of Interactive Arts & Sciences' 1999 Panel Sports Game of the Year accolade.[43] It was also nominated for Best Nintendo 64 Game at the 1998 CNET Gamecenter Awards, which went to The Legend of Zelda: Ocarina of Time.[44]

PC Data, which tracked sales in the United States, reported that 1080° Snowboarding sold 817,529 units and earned $40.nine million in revenues by the end of 1998. This made it the country'due south seventh-best-selling Nintendo 64 release of the year.[45] The game ultimately sold 1,230,000 units in the United States, and over 23,000 in Japan.[46] It did not, however, friction match the success of the developers' kickoff game, Wave Race 64 which sold ane,950,000 units in the Us and 154,000 in Japan.[46] 1080° Snowboarding was re-released on the Wii'due south Virtual Console service in 2008.[47]

Sequel [edit]

1080° Avalanche, a sequel to 1080° Snowboarding, was released for the GameCube in 2003. Greg Kasarvin of GameSpot gave the sequel a harsher critical reception due to "frame rate issues and limited gameplay".[48]

References [edit]

Notes [edit]

  1. ^ Japanese: テン・エイティ スノーボーディング, Hepburn: X Eiti Sunōbōdingu
  2. ^ Four critics of Electronic Gaming Monthly gave the game each a score of 9.5/10, viii/ten, 7.5/10, and 8.five/10.
  3. ^ In GameFan 's viewpoint of the game, one critic gave information technology 91, and another 88.
  4. ^ GamePro gave the game 4/5 for sound, and iii five/v scores for graphics, control, and overall fun factor.

Citations [edit]

  1. ^ 1080 Snowboarding Educational activity Booklet. Japan: Nintendo. 1998. pp. fifteen–sixteen.
  2. ^ 1080 Snowboarding Instruction Booklet. Japan: Nintendo. 1998. pp. 12–15, 17.
  3. ^ 1080 Snowboarding Instruction Booklet. Japan: Nintendo. 1998. pp. four–6.
  4. ^ a b c d e f chiliad h i Casamassina, Matt (ii April 1998). "1080° Snowboarding Review (N64)". IGN. Ziff Davis. Archived from the original on iv March 2014. Retrieved 17 Apr 2007.
  5. ^ a b Marriott, Scott Alan. "1080° Snowboarding – Overview". AllGame. All Media Network. Archived from the original on 2 January 2010. Retrieved 14 May 2007.
  6. ^ Performance Card for 1080° Snowboarding. Nintendo Co., Ltd. 1998.
  7. ^ a b c d Dr_Moo (May 1998). "1080 Snowboarding Review". GameRevolution. CraveOnline. Archived from the original on 13 June 1998. Retrieved 20 Dec 2020.
  8. ^ 1080 Snowboarding Instruction Booklet. Japan: Nintendo. 1998. p. 12.
  9. ^ 1080 Snowboarding Education Booklet. Nihon: Nintendo. 1998. pp. 12–xiii.
  10. ^ "1080 Snowboarding Guide". G4. G4 Media. xx Apr 1999. Archived from the original on 29 September 2007. Retrieved xiv May 2007.
  11. ^ a b c "1080° Snowboarding Prima FastTrack Guide". IGN. Ziff Davis. 9 December 1999. Archived from the original on viii August 2007. Retrieved 3 June 2007.
  12. ^ a b IGN staff (21 November 1997). "Caput for the Slopes". IGN. Ziff Davis. Archived from the original on fifteen September 2007. Retrieved 20 December 2020.
  13. ^ IGN staff (30 January 1998). "1080 Shreds the Competition". IGN. Ziff Davis. Archived from the original on xiv September 2007. Retrieved 20 Dec 2020.
  14. ^ a b Nintendo Entertainment Analysis and Development (1 April 1998). 1080° Snowboarding. Nintendo of America, Inc. Scene: staff credits.
  15. ^ "1080 Snowboarding". Rotten Tomatoes. Fandango. Archived from the original on one October 2007. Retrieved 20 April 2020.
  16. ^ a b IGN staff (19 March 1998). "1080 Snowboarding Interview". IGN. Ziff Davis. Archived from the original on 25 May 2007. Retrieved 20 Dec 2020.
  17. ^ "1080° Snowboarding". Nintendo Co., Ltd. (in Japanese). Archived from the original on 27 December 2007. Retrieved 24 October 2007.
  18. ^ IGN staff (26 March 1998). "1080 Delayed in Europe". IGN. Ziff Davis. Archived from the original on 9 July 2007. Retrieved twenty Dec 2020.
  19. ^ a b "1080° Snowboarding (n64: 1998): Reviews". Metacritic. CNET. Archived from the original on 24 June 2008. Retrieved 21 Baronial 2010.
  20. ^ Marrin, John (17 April 1998). "1080 Snowboarding". Gamecenter. CNET. Archived from the original on 23 Baronial 2000. Retrieved 24 November 2021.
  21. ^ a b c d e Edge staff (April 1998). "1080° Snowboarding (Import)". Border. No. 57. Future Publishing. pp. 86–88. Retrieved twenty December 2020.
  22. ^ a b c Edge staff (September 1998). "1080° Snowboarding (PAL)". Edge. No. 62. Future Publishing. p. 96. Retrieved 20 Dec 2020.
  23. ^ Smith, Shawn; Ricciardi, John; Hsu, Dan; Davison, John (June 1998). "1080° Snowboarding". Electronic Gaming Monthly. No. 107. Ziff Davis. p. 115. Retrieved twenty December 2020.
  24. ^ Whitehead, Dan (xix January 2008). "Virtual Console Roundup". Eurogamer. Gamer Network. Retrieved twenty Dec 2020.
  25. ^ a b "テンエイティ スノーボーディング [NINTENDO64]". Famitsu (in Japanese). Enterbrain. Retrieved 20 December 2020.
  26. ^ McNamara, Andy; Anderson, Paul; Reiner, Andrew (Apr 1998). "1080° Snowboarding". Game Informer. No. lx. FuncoLand. Archived from the original on 8 September 1999. Retrieved 20 December 2020.
  27. ^ Higgins, Geoff "El Nino"; Ngo, George "Eggo" (May 1998). "1080 Snowboarding". GameFan. Vol. 6, no. 5. Metropolis Media. p. 54. Retrieved xx December 2020.
  28. ^ a b c d eastward f Smith, Josh (25 March 1998). "1080 Snowboarding Review". GameSpot. Red Ventures. Archived from the original on 17 May 2007. Retrieved 17 April 2007.
  29. ^ Thomas, Lucas M. (29 January 2008). "1080 Snowboarding Review (Wii)". IGN. Ziff Davis. Retrieved 20 December 2020.
  30. ^ Ashton, James (April 1998). "1080° Snowboarding (Import)". N64 Magazine. No. xiv. Future Publishing. pp. 56–61.
  31. ^ "1080° Snowboarding". N64 Magazine. No. 21. Future Publishing. Nov 1998.
  32. ^ a b "Daffy (1080° Snowboarding Review)". Next Generation. No. 42. Imagine Media. June 1998. p. 134. Retrieved 20 December 2020.
  33. ^ McFerran, Damien (19 Jan 2008). "1080° Snowboarding Review (N64)". Nintendo Life. Gamer Network. Retrieved 20 December 2020.
  34. ^ Frear, Dave (12 February 2016). "1080° Snowboarding Review (Wii U eShop / N64)". Nintendo Life. Gamer Network. Retrieved xx December 2020.
  35. ^ a b "1080° Snowboarding". Nintendo Power. Vol. 106. Nintendo of America, Inc. March 1998. p. 96. Retrieved 20 December 2020.
  36. ^ Buchanan, Levi (1 October 2008). "Nintendo 64 Week: Day Three". IGN. Ziff Davis. Archived from the original on 25 December 2016. Retrieved 9 December 2016.
  37. ^ a b Huhtala, Alex (Nov 1998). "1080 Snowboarding". Computer and Video Games. No. 204. EMAP. pp. 46–47. Archived from the original on fifteen March 2008. Retrieved 20 December 2020.
  38. ^ Cheung, Kevin (July 1998). "1080 Snowboarding". Hyper. No. 57. Next Media Pty Ltd. pp. 40–41. Retrieved xx Dec 2020.
  39. ^ Air Hendrix (May 1998). "1080° Snowboarding". GamePro. No. 116. IDG Entertainment. p. 74. Archived from the original on fourteen November 2004. Retrieved 20 December 2020.
  40. ^ a b c Sackenheim, Shawn. "1080° Snowboarding – Review". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 17 April 2007.
  41. ^ a b Jarratt, Steve (May 2006). "What practice yous hateful, you lot've never played 1080° Snowboarding". Official Nintendo Mag. Hereafter Publishing. p. nineteen.
  42. ^ East, Tom (17 February 2009). "Nintendo Feature: 100 Best Nintendo Games: Function One". Official Nintendo Magazine. Future plc. p. 2. Archived from the original on 18 Oct 2012. Retrieved five December 2013.
  43. ^ "Panel Sports Game of the Year". University of Interactive Arts & Sciences. Archived from the original on 7 March 2008. Retrieved ane June 2011.
  44. ^ Gamecenter staff (29 January 1999). "The CNET Gamecenter.com Awards for 1998! (Nintendo 64 Nominees)". Gamecenter. CNET. Archived from the original on 15 Baronial 2000. Retrieved 24 Nov 2021.
  45. ^ "High Scores: Top Titles in the Game Industry". Feed Magazine. 22 April 1999. Archived from the original on eight May 1999.
  46. ^ a b * United States sales: "US Platinum Videogame Chart". The Magic Box. Archived from the original on 21 April 2007. Retrieved 17 April 2007.
    • Japan sales: "Nintendo 64 Japanese Ranking". Japan Game Charts. Archived from the original on 3 May 2009. Retrieved 1 July 2011.
  47. ^ "Virtual Console". Nintendo. Archived from the original on 12 January 2008. Retrieved 12 January 2008.
  48. ^ Kasavin, Greg (3 December 2003). "1080 Avalanche Review". GameSpot. CBS Interactive. Archived from the original on 9 January 2016. Retrieved 17 April 2007.

External links [edit]

  • 1080° Snowboarding at Nintendo.com (archives of the original at the Net Archive)
  • Official website (in Japanese)
  • 1080° Snowboarding at MobyGames

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Source: https://en.wikipedia.org/wiki/1080%C2%B0_Snowboarding

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